Building on several studies that have problematised these two concepts, this article establishes an exploratory framework aimed at evaluating the experience of aura and authenticity in 3D digitisations.
This article explores three-dimensional digitisations of museum artefacts, particularly problematising their aura and authenticity in comparison to their physical counterparts.
Although 3D models and collections provide novel ways to interact, visualise, and comprehend the materiality and sensoriality of physical objects, their mediation in digital forms misses essential elements that contribute to (virtual) visitor/user experience. Virtual tours, revamped websites, and 3D models of cultural artefacts were only a few of the means that museums devised to create alternative ways of digital engagement and counteract the physical and social distancing measures. This became more pressing during the COVID-19 pandemic since heritage institutions had, on the one hand, to temporarily close their doors to visitors while, on the other, find ways to communicate their collections to the public. I think the game leaves much to be desired.Museums have been increasingly investing in their digital presence.
I think the TV show LOST is the best show ever. How retarded is that? And also the fuse panels, you have three different types of fuses you could put in this panel with many sockets, and you have to place the correct fuses in the correct places and rotate t hem into the correct orientation to trip some switch somewhere, also a retarded, recurring part of the game. You would be placed in a repeating scene with a camera, in order to remember you have to take a snapshot of some part of the scene in exact time, exact frame, exact focus before you can advance any further, this keeps recurring with different scenes at different parts of the game. For example the recurring flashback scenes. The game is short, and has silly repetitive tasks one must perform. One thing to remember is that this game was made following season 2 so they didn't know as much about the show as we know now. LOST game doesn't quite live up to the show Gamers must also barter goods with many of the show's mainstays, and exploring familiar locations like the Swan Station and the Black Rock will help players unravel Elliot's mysterious story, and bring him one step close to finding a way home. However, fits of action do come in the form of frenzied escapes from the frighteningly powerful Black Smoke and dodging bullets fired by the Others. Elliot, a photojournalist, can take pictures throughout the game as well, and will be required to do so during flashbacks in order to piece together events leading up to his arrival on the island. More adventure than action, Via Domus often finds Elliot solving puzzles, like helping Jack stem the flow of jet fuel from the plane, or tinkering with fuseboxes to open doors. In true Lost style, playable flashbacks let gamers help him piece together his memory, and the game is handled episodically, with each chapter featuring a recap and a mini-cliffhanger.
While the plot of Via Domus intertwines with that of the first two seasons of Lost, the main character is a previously unseen Oceanic 815 survivor named Elliot, and, due to a bad case of amnesia, even Elliot doesn't know who he is.
ABC's popular and enigmatic drama comes to gamers in the form of Lost: Via Domus, although series fans looking for answers to the show's mysteries may be out of luck.